Level 0.22 - "Fully Remodeled"
rating: 0+x

SURVIVAL DIFFICULTY:

Class 0

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A picture of Level 0.22, on floor 1.

Description

Level 0.22 is a level that many call "Fully Remodeled". This level is an empty office building with dry carpet unlike the damp carpet in Level 0, there can be also doors that lead to rooms that have actually a high chance of having supplies, such as Almond Water, and more. There are also windows, but they are closed making it safe to approach, you can also hear rain coming out of the windows and even rarely thunderstorms, but thunderstorms don't have any effect on the level itself.

There is also buzzing on this level like on Level 0, but instead of loud buzzing, it is more soft, this soft buzzing sometimes goes off even if the lights are still on, this can last hours to days of non-buzzing. There can also be entities, but they are unhostile.

You can also find elevators that lead to different floors. You will always spawn on the first floor, the first floor will have little to barely furniture, mainly being tables, chairs, broken laptops, and more, each floor you go higher, the emptier it gets. For example, Floor 1 has less furniture, being just chairs and tables, and broken laptops. There have also been reports of wanderers being on floor 15-100, and said that the floors are so empty that there are missing walls and lights. They also say that there are no entities on these dark floors, however, this is still unconfirmed.

Entities

There are Entities here, mainly Hounds, but they are unhostile.

Bases, Outposts and Communities

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Flag of the Azeutian Cossack Host

Azeutian Cossack Outpost: Hewin

  • Outpost of the Azeutian Empire
  • Founded by the Azeutian Cossack Host
  • Friendly
  • Open to Trading
  • Accepting Wanderers to Join
  • Will Give Shelter, Supplies, and Protection
  • 400 People Live Here

Remodeling Colony

  • Making the Higher Floors Better and Unempty
  • Group Of 31 Member-Count
  • Hostile If Needed
  • Stacked With Furniture And Supplies
  • Friendly To Outsiders

Entrances And Exits

Entrances

  • Finding a brown door on Level 0, which is somewhat rare, and opening it will lead you here.

Exits

  • Finding a part of Level 0.22, that has yellow walls and wet carpet will lead you back to Level 0.
  • Entering the vents will lead you to Level 3.

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