Level 321 - "Infinite Art Studio"
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SURVIVAL DIFFICULTY:

Class 3

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paintroom.jpg

A Creator Room filled with art supplies.

Level 321 is a winding series of colorful and art-themed hallways and rooms. I recently found Level 321, having first discovered it when I woke up near a paint can in a room I didn't recall falling asleep in. Sadly, this level is the home of most of the Created Ones as a species.

Description:

Level 321 is a seemingly endless level with colorful hallways and many small to medium sized rooms, often appearing to host old animation equipment, storyboard desks, and posters of Fleischer-era-style characters in its larger rooms. The walls are also often tiled in colors of red, blue, yellow, and white. Unlike most levels, the halls are more comparable in function to roads in how simple they seem to be to navigate, being almost grid-like.
The two other most notable features of the level are the commonness of hostile entities such as Partygoers, Hounds, Dollfaces, and Child Facelings, which makes this level one of the much more difficult ones to survive in alongside Level 9, and the intense theming around art and creativity in the uninhabited parts of the level.

The rooms in the uninhabited parts of the level are usually just art studios or highly overdecorated art classrooms with several kinds of tools one might use for self expression or for hobbies, though this can often serve as a distraction more than anything. Several outposts from other GOIs like the Lost have been found abandoned or likely wiped out as a result of the entity infestation, as it seems to be one of the lesser known levels.

Bases, Outposts and Communities

Base 321-1, "Base Tau"

Base Tau is a small base which functions as a diplomatic, exploratory, and trade outpost for the M.E.G. and a few other groups of interest near the Regency capital of Jarlford(pronounced "yarl-ferd"), often functioning as a way station for humans, Husks, and Created Ones seeking to travel in or out of Level 321 safely. This base is considered one of the safer ones in the M.E.G.'s network of bases as the Regency's soldiers help to enforce a very strict policy against violence within it. If you have a struggle with addiction, you can also find people here who can help with that.

Entrances And Exits:

Entrances:

  • The best way is to fall asleep with a sketchpad in your hand on the floor of a room in Level 13 and wake up in Level 321, with this method also being found to work for entering from Level 184.
  • No-clipping through a painting of a desk with art supplies in Level 57 will also lead here.
  • Allegedly, some instances of Entity 68 have no clipped from Level 231 into Level 321, though how has never been properly explained.

Exits:

  • If you find a door with a picture of a bundle of grain and a hammer taped to it, walking into it will lead you into Level 184.
  • No-clipping into an art stand/easel will take you to Level 57.
  • No clipping into a fridge will take you to Level 6.1.


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