Level 385 - "The Glass Paradise"
rating: 0+x

SURVIVAL DIFFICULTY:

Class habitable

  • {$one}
  • {$two}
  • {$three}
c6CDTSj.jpeg

{$caption}

Level 385, also known as "The Glass Paradise" is a level that is primarily accessed via Level -91.

Description:

Level 385 appears to be a large collection of rooms and hallways all painted in a uniform blue sky texture with white clouds and sunrays. Glass doors and windows barricade some of the larger, more open rooms, seemingly unable to be broken. Ladders and staircases connect the higher and lower floors of the complex, adding a sense of verticality that many levels lack. Large cliffs, ramps, and wooden bridges are common as well.

It is said that The Glass Paradise is connected to the majority of the Backrooms. If you travel too far within the level, you may stumble upon a hallway of doors. All of those doors lead to every level of Cluster I, however you can only access the doors that lead to discovered levels of Cluster I, leaving the undiscovered ones currently locked. Whatever you do, do not break down a door, or you may end up in places worse than the Backrooms.

The level is inhabited by two native entities that can’t be found outside this level.

The Angels

The Angels resemble the most common hostile entities in the Backrooms, such as Facelings, Skin-Stealers, Partygoers =), among others. Their appearance is the same as their normal appearance but their skin color can be cyan or pastel blue, making a suitable appearance for the level.

These entities present zero hostility to wanderers, and these factors are the reason that wanderers call them “Angels”.

The Seraphisms

These entities have the appearance of a biblical Seraphim but smaller, this entity acts as the only guard and soldier of this level. This entity won’t attack if spotted, they will only attack if someone tries to destroy the structure and/or if they try to attack an Angel.

Bases, Outposts and Communities

The Guards of the Paradise

The population of this base consists of 18 inhabitants, they welcome everyone to their group and they will become aggressive when you try to attack an entity.

Their base is located inside a room near the hallway of doors.

Entrances and Exits

Entrances

Entering this level is very difficult, as its main way of entry is by finding a mid-open attic inside Level -91 and climbing its ladder. This attic is very hard to find

Anyone can also enter by finding a transparent key that will open a rare glass building within Level 11, entering the building will make wanderers pass out waking up in this level. This building is very short and thus, it is very difficult to find.

Exits

You can exit by finding a hallway that contains doors, those doors will lead to every discovered level in Cluster I. With the exception of the undiscovered ones which are unlocked.

You can find a window in a random corner which will lead to Level 188.

If someone encounters a lot of Angels that resemble partygoers near a big ladder that leads up, it will lead to a party =).

There’s a white door in a hidden corner of the level that is being guarded by Seraphisms, it is theorized that this could be an entrance to Level 998 however this is unconfirmed. Because the Seraphisms refuse to give information about what’s behind that door.


Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License