SURVIVAL DIFFICULTY:
Class 0
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Level 6.1, more commonly referred to as "The Snackrooms," is a safe sub-level located inbetween Level 6 and Level 7.
Vending machines in Level 6.1.
Description:
Level 6.1 is a fairly small1 labyrinth level of different locations that relate to food in some way, such as restaurants or bars. You are able to receive food from many different sources such as vending machines, fridges, and shelves. Any normal exit to a store would just lead to another store, causing Level 6.1's layout to be confusing.2 There are also small rooms with several vending machines in them; these do not require any form of currency to operate and can produce food infinitely.
It is a rather valuable level in the sense where it stores an extreme amount of food, a resource that is few and far between within the Backrooms. There is an extremely high variety of food & drink served on this level, from potato chips to gourmet lobster. A large quantity of Almond Water is also present in this level. All of these factors result in Level 6.1 being a high-demand location, and the level is a hotspot for wanderers3 in the Backrooms.
One of the bars in Level 6.1, named “Liquorette.”
Entities:
There are no entities on this level besides for the occasional Faceling. These Facelings are friendly and will not attack any wanderers unless they have been attacked first. They will often be attempting to communicate with other entities or wanderers, but due to their structure they are unable. The Facelings all come from Level 11, where they are mostly docile.
Within each business, there will be Snackrooms Staff and Facelings tending to them, doing activities such as cleaning up tables and making food for customers. These businesses do not require any kind of payment to receive food, and dining has been described by wanderers to be "a relaxing break from the chaos of the Backrooms."
Colonies And Outposts:
The M.E.G. Level 6 Access Outpost:
- Located at one of the exits of the Snackrooms, as a quick access point to Level 6.
- Access denied to most, only used for research and exploration purposes.
- 5+ armed guards present at all times.
The Snackrooms Staff:
- A group made after the discovery of Level 6.1.
- These people work in many areas in Level 6.1.
- This Colony has around forty-three (43) members all working in different restaurants and bars.
- Staff assist working Facelings in their jobs.
Discovery:
Level 6.1 was discovered by a wanderer from a Colony in Level 5. While exploring Level 6 in 2011, he stumbled upon Level 6.1. The wanderer tripped on a wire and fell on top of a wooden table in what looked like a bar from the 1950's. The bar had red walls and wooden paneled flooring. The wanderer then tried to take a photo of said room, but the photo failed to load. After gathering this information, he returned to his Colony with his discovery of Level 6.1.
Years later, Level 6.1 became a hotspot for wanderers to relax and rest. A Group was formed to work in Level 6.1 known as The Snackrooms Staff that work for hours at a time. Later after discovering the Level 6 exit, The M.E.G. established a small outpost to monitor wanderers and restrict access to Level 6. The red bar first described in the discovery is now an active bar known as "Clippers," a reference to how Level 6.1 was originally discovered.
Entrances And Exits:
Entrances:
There are three known ways to enter Level 6.1.
- Trip on a wire in Level 6 unintentionally. You will then No-Clip through the floor and fall into Level 6.1.
- Enter any restaurant on Level 11. This is the safer method and an easier access point to Level 6.1, so it is recommended that you are to follow this method to enter the Snackrooms.
- Find a vending machine on Level 4 and press any button. You will then be able to No-Clip into the vending machine, and you will be teleported to a random location within Level 6.1.
Exits:
There are three known ways to exit Level 6.1.
- A rusty steel door that leads to Level 6. Screaming can often be heard behind this door. Constantly guarded by The M.E.G. and access to this exit without permission is restricted.
- Sliding glass doors that will bring you to Level 11, outside of a random restaurant. Found on the perimeter of Level 6.1. This exit is the safest and easiest way to exit Level 6.1.
- Entering through any vent opening will cause you to be sucked into the vent and dropped into Level 3.