SURVIVAL DIFFICULTY:
Class 4
- {$one}
- {$two}
- {$three}
The outside of Level 63's cabin
Level 63 is the 64th Level of the Backrooms. It seems to be a wooden cabin within an infinite forest.
Description
Level 63 is a forest that seems to be infinite. The trees are spruce pine trees, and the forest is slightly foggy. The time of day is this Level is morning, and your vision will be mostly clear. Piles of leaves are everywhere, and the rocks are especially large. There are none of the usual Entities, nor sounds, which might be extremely unsettling, as the only thing you can hear is yourself most of the time. There is nothing else out of the ordinary in the forest until you find a cabin made of logs in the forest. Once close enough, the cabin will seem to not get any closer despite you moving towards it. During this time you can hear a female voice, slowly singing in the distance. The source of this noise is unknown. There is a water well on this side of the cabin. if you travel down that well, you will end up in a series of tunnels.
While traversing these tunnels, you will find multiple paths, although, only one seems to be the exit, and the tunnels are randomly generated. The other paths will lead to an entity, or some other kind of trap. If you manage to find the proper route, you will end up inside the cabin's bathroom. Once there, the door is locked, and you will need to unlock it with the key you can find in the bathroom, assuming it spawns. If it doesn't, you will have to break in through the door. Once in the main cabin room, it seems to be normal, and finite at first glance. The furniture here is from the 1920's and is abandoned. There is also a seemingly broken grandfather clock. Once you explore enough, you will find an unmarked book in the bedroom area. If you open the book, it's pages are empty. This will trigger an Event1 to happen.
The First Event:
The Event starts by having a little girl2, holding a teddy bear, open your door after opening, and flipping the pages of the book. She will be friendly at first, and wonder if there is anything wrong. She will try to give you something to eat, and talk with you. Depending on your gender, she will call you "Father" or "Mother", or if you are younger, she will call you "brother" or "sister". Depending on which, a different event will play out. If you are younger, she will try to entice you to play with her and her toys, and if you are older, she will try to ask if she can do certain things like, watch TV, play in the living room, or play outside.
At this point the cabin returned to its furnished state. If denied anything, the girl will start to cry and it will get increasingly loud, until she becomes this ghost-like entity and attack you, although an M.E.G. Operative has said he apologized to her, causing her to became friendly again. If you let her play, she will for a bit until she will want to play hide and seek with you. It will start with you as the hider. Once you are found, she will start to run and hide. At this point, the cabin becomes infinite. Many entities can appear, and may no-clip through the walls. You can also hear the girl's voice calling out to you to find her. Only one person successfully found her and survived, saying that everything went back to normal in the cabin afterward. The front door is unlocked, and you may exit through it, although the girl would want you to stay, but won't stop you leaving. If you decide to stay, the second event will start.
The Second Event:
The second event starts by the girl bringing out her dolls to play with. She will want you to play with her, and if you deny it, she will again start the crying event, but apologizing will still work. After playing different roles with the dolls, she will tell you that she has something to show you, claiming 'he' says that she needs to show you. Once she comes back she will bring the book from before, although still empty, she can still read it. She will start a ritual to summon a being she refers to as 'Grandfather'. During this, the grandfather clock starts to tick louder, and faster.
At this point it is unknown what happens next, as the M.E.G. Operative that made it this far said he 'freed' her from 'him'. Now every time the operative returns to this Level, The Cabin is normal, and she greets him, and hugs him, and nothing dangerous happens, unless the operative is not around. At this point she is like a normal girl, and has her own reactions and thoughts. She says her 'Grandfather' forced her to do these things. But if the operative is not around, she forgets everything that has happened, and the Level begins like normal. The operative does not recall what event occurred when he 'freed' the girl. You may find the event here: M.E.G. Lost in The Woods.
Bases, Outposts and Communities
There are no known bases, outposts or communities on this level
Entrances And Exits
Entrances
To Enter, You will have to no-clip through a statue in Level 34 or Level 41. Or no-clip through a Locked door in Level 16. Or find a book of magic in Level 20's storage. Or find an old open door to a forest in Level 5 that can appear on the wall, or the floor.
Exits
To Exit, you can actually jump in some of the leave piles, and end up in Level 37 or No-Clip into the trees to get to Level 11.1. The tunnel system can rarely lead to Level 2 and Level 25. And exit the front door once unlocked to get to Level 10, or Level 4. The basement door will lead to The Basement, but if it is flooded, then it will lead to Level -2.