Level 7 - "The Flooded House"
rating: +3+x

SURVIVAL DIFFICULTY:

Class 4

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  • Singular Entity Count
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A brightened photo of Level 7's entrance room.

Level 7 is the 8th level of the Backrooms.

It was first discovered by u/Bart0nius. It poses a significant barrier to the exploration of Level 8 and further.

Description:

Level 7 is unique in that it is a vast expanse of water that appears to stretch on endlessly, making it a lifeless ocean. Like Level 6, it is pitch black. The screams of Level 6 are not present. The water is distilled, rather than being saltwater or regular freshwater.

Nobody thus far has truly explored Level 7, but what is currently known is that the first and potentially only "room" of Level 7 is not flooded and has the usual fluorescent lighting. The room has a thin layer of water on the bottom, and is strangely skewed from the rest of the floor; the single door opens to show the surface of the water from a top-down perspective. The room is seemingly rotated horizontally, but gravity still works to keep one's feet on the floor in the first room. Upon entry, gravity switches to pulling one towards the water and is significantly stronger than regular gravity. The water has been reported to be "very cold" and it is generally not advised to enter it.

The floor of the ocean are mounds of rock and carpet sticking out from the infinite abyss. It is made up of carpet hardened by the thick layer of tar and bones above it. There are several skeletons, including several almost-humanoid figures and massive, toothy fish. Little else is known about the depths of the waters, aside from the extreme darkness and the endless expanse of tar and bones.

In terms of entities, Level 7 has only one reported one. Alone in the freezing waters, the "Thing On Level 7" appears to have killed off any other life in the ocean. More information can be found here.

The current depth of Level 7 is unknown by exact terms, but members of the B.A.S. (Backrooms Architectural Society) have determined it to be impossibly deep, architecturally wise.

Colonies and Outposts:

The Prayers of the Water God (TPWG)

  • A group that has a base on one of the many room islands.
  • The group prays to the Thing On Level 7.
  • Number of inhabitants: ~15
  • Behavior: calm and quiet, but also tricky and mysterious.

The group's main mission is to pray to the Thing On Level 7, and "free" any people they meet to it. Anyone who encounters them will be greeted with food, water, and sleep to their base and will be asked if they want to join. If you accept, they will teach and give you the suit and/or costume for the proper way to pray and follow their "leader". If you say no, they will kindly take your answer and give you food, water, and sleep for as long as you want. However, do not stay in their base for long. They will sacrifice or "free" you to the Thing On Level 7. They will drug you to sleep so they can do their rituals with ease.

Entrances and Exits:

Entrances

To get here, travel from Level 6.

Exits

There are only two known exits, one of which is through an underwater cave located somewhere in the carpeted ocean, which was discovered by u/Bart0nius and u/avolded, that leads to Level 8. A more practical way of exiting is through a double door with the sign "no exit" glowing neon red that seems to be appears close to the only room on this level. It leads back to Level 4, although its exact location is unknown.


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