SURVIVAL DIFFICULTY:
Class 3
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First photo taken of the End.
Only known photo of a fake reality, with a vending machine oddly positioned in the middle of a grassy field.
The End resembles a giant empty library, and, as expected, has small computer terminals strewn around the level.
Description:
The End is supposedly a 'trap room' that makes people think they escaped the Backrooms. Many know that the room is a trap, and regularly spread the message to others to avoid it. Getting trapped here may result in several different possible outcomes; and if you're unable to escape, you may be sent to a random level, including negatives. Singular entities may spawn out of nowhere, and wanderers may become doubly ensnared within a fake version of reality.
Colonies and Outposts:
The Yellow Tent
This group resides in a yellow tent located in a basement area. Their mission is to spread M.E.G. authority into the End, lead wanderers to the Hub (unless they want to join) and study this level further.
Entrances and Exits:
To get here, you must go through a wooden door in seemingly any level (although this door usually disappears after entry). There are many other unconfirmed ways of entry to the End.
The End can send you to a random level (negatives included). Starting the program tptunnels.exe on a computer (usually found on the desktop) will safely teleport you to the Hub.