SURVIVAL DIFFICULTY:
Class 2
- Safe
- Unsecure
- Unknown Entity Count
The indeterminably long corridor that is Level -1.
Level -1 is the 2nd negative level of the Backrooms.
Description:
Level -1 is a presumably infinite hallway, with matte white-painted walls and numerous dark wood doors. Each door leads to either Level -2, Level 0, Level 2, or the Whiteout.
Whilst inside this level, one will no longer hear the hum-buzz of Level 0; instead, one may hear faint piano music in the distance, the source of which is unknown; the deeper one traverses into this level, the louder it gets, yet it never seems to get any closer. Your vision may become overlayed with visual noise if you walk too far down the hall. During this time, you can also hear some old advertisements from around the 1930s under the soft noise of television static. Soon, your vision will become black and white due to the static effect. While this event plays out, you can see silhouettes in old business suits, although their features appear to be obscured. The only thing visible is their attire. You may also hear the chatter of many beings mixed with the sounds previously mentioned. Almond Water puddles can also be found on the floor during this event, dripping from the ceiling.
The wanderers that made it this far have always turned back at this point, and when they leave, they end up talking about an unknown entity that they simply call "Nutrisha." Further expeditions will be conducted to explore Level -1 to deeper extents. For now, this level will have a designated difficulty level of Class 2, due to the lack of resources, until further notice.
The basis of Level -1 is that it is one of the smallest levels in all of the Backrooms (relatively), as it seems to consist only of a straight, endless hallway. It is recommended that you try to exit to Level 0; though, if you are feeling particularly adventurous and have a ready supply of Almond Water, it is safe to exit to Level 2 and the Whiteout. It is strongly advised to never go to Level -2. From this level, it is very easy to slip into Level -2, which is extremely dangerous.
Colonies and Outposts:
There are no known colonies or outposts on this level.
Entrances and Exits:
Entrances
To get here, break a wall in Level 0, or noclip through any dark wall. Generally, noclipping anywhere in the Backrooms is a sure-fire way to enter the negative levels.
Exits
To leave, enter one of the many doors to enter Level -2, Level 0, Level 2, or the Whiteout. It is recommended to enter the level you want to once you find the desired door, as going far enough into this level has unknown consequences. More level entrances are rumored to exist beyond this point, but are unconfirmed.